From December 2022, Starlink satellite internet subscribers using more than 1TB of data per month will see their speed reduced during the hours of 7AM-11PM. Usage during the off-peak hours of 11PM-7AM does not count towards the quota, as a way to encourage subscribers to move their heavy downloads during the night.
According to Starlink’s Good Usage Policy distributed to North American subscribers starting Friday, excess users will have the option to redeem their Basic Access for 25 cents per gigabyte, otherwise they will remain reduced to Basic Access until the end of the month.
Elon Musk’s SpaceX continues to add Starlink installations to new countries and regions, while continuously recognizing new commercial customers as it gets the green light to provide satellite internet to mobile vehicles such as RVs, boats, yachts, or cruise ships. These new customers are starting to affect Starlink’s internet download speeds which fell 54% year-over-year in Q2, while average speeds in the US dropped to 60 Mbps.
Before the huge rush of subscribers, Starlink had its speed category of 350 Mbps listed on its website for residential areas, while now it is shown in the more expensive business options. Starlink says that standard customers on its fixed internet plans can expect between 20-100 Mbps speeds, while for business customers the realistic expected numbers double to 40-220 Mbps.
Some users suggest that maintaining a Starlink satellite internet subscription will be cheaper than paying US$0.25 per gigabyte for the next 1TB of Priority Access at full speed as possible. The end of Starlink’s unlimited Internet policy was noted by none other than Ethereum creator Vitalik Buterin who warned that 1TB of data per month would not be enough for the “end-to-end scaling” he proposed earlier this year that would solve the Ethereum blockchain. density.
However, SpaceX says less than 10% of Starlink subscribers use more than 1TB of monthly data and are the only ones not affected by the Fair Usage Policy data cap.
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Frustrated by technology from the industrial espionage of Apple computers and the days of Nintendos pixels, Daniel left to open a gaming club where personal computers and consoles were still an expensive rarity. Nowadays, fascination is not about specifications and speed but rather the way of life that the computers in our pocket, home, and car have tuned into, from endless scrolling and privacy risks to the omni-directional verification of our existence.